Revolutionaries of Kristophan

The Spellplague Arrives in Kristophan Part 3

We have arrived at some fancy party in the Nobility Quarter. Will we discover a way to find the spellplagued zombie bodies?

The Spellplague Arrives in Kristophan Part 2

We infiltrate a bath house to begin with.

Signing real name for Artificer Office credit: Sabir, Draysys, Bree (first name only), Coreton
Fake: Reggie

Memory Ritual: 3 Success, 1 Failure (1500XP total)

Escape the Quarantine: Go through sewer (2000XP total)
We were trapped in the quarantine area. A gubmit representative came to announce the quarantine and reassure everyone that food and supplies would be brought it. As he left our brilliant werewolf tried to follow him and received a few arrows for his boldness. The party tried to negotiate at the exit but to no avail. We then explored looking for other ways out, including going over the wall of mist, but the only possible avenue seemed to be the sewer (not a popular option). We descended into the sewer and the cleric and ?? ended up taking a swim. We sent someone back up to get plank we could use to more easily navigate the ledges and mostly stay out of the muck. The cleric was saved from his swim by the werewolf. And we found some critters and a cloud of smoke. We overcame the obstacles and made it out of the sewer outside the quarantine area. But, just as we exited the sewer we ran into a group of guards that realized we were escaping. We were forced to subdue them and then the party dispersed to make good their escape.

Caught coming out of the sewer: defeated 4 Kristophan City Patrol guards, 2800XP total

Get past the Nobility Quarter Guards (1225XP total)

While the attention of most party-goers was on Sabir’s fabulous evening gown, some did notice that we were being watched by somebody who was very good at it. We didn’t get a good look at who it was.

Also of note, one of the guests made a comment indicating that somebody might have managed to get through security by entering with our party.

XP per character: 1075

The Spellplague Arrives in Kristophan

After we rest in Haverbrookingston, Servent Thaylen asks us if we will be his eyes and ears in the city for the next couple of days as the town council was all hit with the Spellplague.

We fight off some zombies in Kristophan and clear out the sewer. Xekkas is stricken with the plague but the rest of us enjoy a hot bath.

Characters: Draysys, Xekkas, Bree, Sabir, Coreton, Reginald
XP: 675 per character
Treasure: (various Boons gifted by Ioun)

ONE Dungeon Training Part 2

We continued exploring the rest of the old jail and found some more surprises.

Characters: Draysys, Bree, Garmin, Sa’a’a’a’a, Essildra

XP: 650 each (combined Part 1 and 2), no treasure

ONE Dungeon Training

Following up on a previous lead, we encountered another youth that had connections to the ONE program. She knew people in the program and wanted to investigate what they were up to. We accompanied her from the Arcane Library to an old, locked warehouse. Inside, we found a trapdoor leading to and old and unused foundation.

Haverbrookingston Zombified

Acting on a tip from our ONE informant, we try and warn Haverbrookingston, but end up in the middle of an epic plague being unleashed on the city. Ioun rewards us for helping her priests to save the townspeople. The priests recognize that we gave our all in order to save as many townspeople as we could and declare that we will forever find sanctuary there whenever we need it.

PCs: Redshirt (Coreton has decreed that we never speak his name), Reginald, Draysys, Bree, Lash, Coreton, Sabir, Xekkas, Anaxagoras
XP: 4154/9 = 462 + 100 (battle + 10 townspeople saved) = 562XP per character

Orderium Nero Exelentia

We follow Amaia’s friend to see why a group of young people are dressed in adventuring gear, but trying to cover it with commoner’s clothing, and meeting in secret.

We follow the clue to Heverbrookingston.

PCs: Draysys, Anaxagoras, Bree, Reginald, Lash
XP: 300 for Kristophan part, 2130/5 = 426 + 80 (battle + 8 townspeople) = 300XP + 506XP per
Loot: (already handed out) and we found 2000g = 400g per

She is ONE

A girl has been kidnapped in Kristophan – but she’s not the first!

We follow a path out into the woods where we see a light moving off in the distance. We approach cautiously at first, then when we see it is just a lantern on a rope some of the party advances further into the “cannot remember what this was”. Bree takes the lead as she is the smartest in the party, or so she thinks. She sees what appears to be a ghostly form hunched over a small girl, so Bree rushes to the rescue and attacks the creature.. not the girl. This causes all heck to break loose and the battle is on.

After successfully saving the day and rescuing the girl they being to make their way back to town. The party learns on the trip that she is a warlock who has been being trained but she refuses to say by who, only saying that she learned it her self.

PCs: Essildra, Bree, Onego, Draysys
XP given: 1350

Retroactive Estate Tax Part 2

Escort prisoner back to Kristophan to discover his contact.

(some stuff happened)

We have been asked to search for a missing teenage girl in an area just outside Kristophan. Apparently, she’s the 2nd victim in the past few days. (We take a short rest, but we will pick back up where we leave off, so any daily powers are still used up – keep track of this on your character sheet.)

Players: Bryan, Debbie, Jared, Kurtt, Scott
XP: 650 each
Treasure: 100 gold from crazy cultist wagon, 3 potions of healing + 5 100 gold gems + 100 gold = 1 100 gold gem + 40 gold per person (+ the 3 healing potions)

Retroactive Estate Tax

Nero has declared a retroactive estate tax – this means that whenever his government discovers wealth buried with dead family members of citizens of Kristophan (in or around the city), they will confiscate said treasure for purposes of the common defense.

Essildra, a Goliath Fighter, has mentioned this to Thorzan Cataryl, the owner and proprietor of the Cataryl Tailor shop. Equally outraged, he told her if she intended to protect her family property, his son (Draysys Cataryl)and his friends would be glad to help out.

{Draysys Cataryl} and {Bree} gladly accepted the request for help, they thought this would be a good time to get to know each other more. Upon approaching the tomb we heard what sounded like gigantic hammers pounding on stone. {Draysys Cataryl} krept ahead to see what we where in for. He reported back that there where about 4 archers, 2 muscle men welding hammers trying to get in, and 1 person who was doing nothing, so he must have been the manager.

After a long battle that almost saw all three party members fall, they where able to defeat their foes. After resting up we approached the tomb doors, we saw that they where covered with depictions of Essildra’s grandfather, along with a poem. With the power of our superior minds we found the secret message in the poem, and followed each step. After completing the steps outlined in the poem we where able to enter a rather large and unusual tomb filled with a collection of strange items.

Players: Deborah, Jared, Bryan XP: 1000 Treasure: none


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